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Dennis Bestafka

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Award Winning Lead Audio Designer, Implementer & Composer for AAA Video Games

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Game Audio Experience

2024 - Present: Lead Audio Designer, Skydance Interactive (Behemoth, New IP TBA).

2022 - 2024: Senior Sound Designer, Activision / Sledgehammer Games (Call of Duty, Modern Warfare III).

2020 - 2022: Senior Sound Designer, PlayStation Studios (God of War, Horizon, Ratchet & Clank, MLB, Firewall).

 

2018 - 2020: Senior Audio Designer, KingsIsle Entertainment (Wizard101, Pirate101, and Multiple Mobile Titles).

2016 - 2017: Independent Contractor, Go Flight Games, Keyboard Kommander, Witch Laboratory & More.

 

Audio Middleware & Game Engines: Wwise, FMOD, Sony Scream, Audio Manager, Decima, SMS Engine, CoD Engine, Unity, UE5.

DAWs & Tools: Reaper, Pro Tools, Nuendo, Ableton, Cubase, Sound Miner, Kontakt, iZotope, FabFilter, Waves, Uhbik, UA, Slate. 

Game Development Essentials: Jira, Perforce, Subversion, AlienBrain, Teams, Slack, Discord, Excel, Word & PowerPoint.

Awards: MPSE & BAFTA (God of War: Ragnarok), GANG (God of War: Ragnarok, Ratchet & Clank: Rift Apart).

Leadership: External Vendor Management, Design Mentorship, Team Building Events, Field Recording Trips.

Core Audio Background: Pro Studio Recording & Live Sound Engineering (Large Venue, Club & Theater). 

Education & Musical Training: Dual AA's in Humanities & Language Arts, Orchestras, Marching Bands & Music Composition.

2000 - 2004: US Army, 82nd Airborne Infantry, Team Leader - Engaged in Active Ground Combat, Iraq, 2003 (OIF / OEF).

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